![]() ![]() I'd not worked with subsurface scattering before although knew that subsurface scattering would be the best way to achieve the most realistic candle wax possible. The effects of the light are still visible in the scene.For a recent arts animation I was required to create a melting candle. Toggles the light geometry visibility in the scene. You define the light position and parameters for the end of the current animation action. The node is removed from the local light folder and from the graphics region.ĭisplays the Animate Light dialog. When not checked, the light is selectable in the browser and does not affect the sceneĭeletes selected light. When checked, the light is enabled, selectable, and effects the scene. The window zooms to the light extents to provide access to light handles and optimum spatial orientation for the task. ![]() You can change light type, parameters, position, and so on.Īctivates the 3D Move/Rotate command with the selected light. Copy Light makes duplicating lights with the same or similar parameters fast and easy,ĭisplays the Edit dialog box for the selected light. The copied light can be selected, moved, modified as with any other light. The light is placed in the graphics region slightly offset from the selected light. When contained in a subassembly, local lights “travel” with the animated component or assembly in which they are included.Ĭopies selected light capturing all the parameters to make an identical new light. Local lights can be animated when created in the top level of the assembly. When the options on all tabs are set, click Done.The default is 50.0 degrees in a range of 1.0 to 150.0 degrees. Specifies the falloff angle of the spot light. The default is 45 degrees in a range of 1.0 to 150.0 degrees. Target Specifies values for the X, Y, and Z coordinates of the target of the light. Specifies values for the X, Y, and Z coordinates of the position of the light source. Available only when the light type on the General tab is set to Spot Available only when the light type on the General tab is set to Point The default color is white.Īttenuation Compensation Compensates for attenuation of detected light. The default is 0 in a range of 0 to 100.Ĭolor Specifies the color of the light. ![]() Intensity Specifies the amount of illumination provided by the light. The default is Normal (not reversed).ĭetermine how lights of any type emit light and cast shadows. The position and target are swapped as long as the button on the right is pressed. Sets the position at the click point when you click anywhere on the model, or sets the position on the view plane at the same view distance as the existing position when you click a point in space.Ĭlick the button on the right to reverse the direction of the light. The direction line extends to the standard direction line distance if that distance is longer than the current light distance. Position sets the position of the light when you click along the direction line of the light. Move the mouse over a surface to display a preview of the new light target/direction. Target sets a target point on the model when you click anywhere on the model, or sets the target on the view plane at the same view distance as the existing target when you click in space. When you turn off a light, the light color face changes to black, and in the browser the light icon in the lighting style tree is disabled. Light On turns the light on in the lighting style. Spot simulates a conical light emitted from a single point in space in a particular direction, such as a stage light. The target is used to create and edit point lights, and does not affect where the light falls. Point simulates light emitted in all directions from a single point in space, such as a light bulb. The default is Directional.ĭirectional simulates parallel beams of light from a single direction in space, from a light source that is an infinite distance away, such as the sun. Specifies one of the following light types to control the amount of illumination provided by the light. Alternatively, right-click and click Edit, the dialog box displays. Double-click a light node to edit the parameters. Local Lights, and then set the options on the tabs: In the browser, expand the Local Lights node. They are separate from the Lighting Styles, and they act as individual objects, and not a collection. The only difference is that local lights are maintained in their own browser folder. The controls for creating a local light are the same as for creating lights in a lighting style. ![]()
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